

These vary in color from the original variant and will definitely make you smile once you find one.

And even for those not interested in stat increases and just want to play the game in a relaxing manner, there may be something in here for you as well, as Potent and Perfect Coromon seem to be the “shinies” of the game. There’s the option for you to go and catch high potential mons in order to get the best results in battles, which raises the gameplay possibilities significantly. Potential determines a certain level of growth in the form of stat points that you can freely assign to your Coromon every time the potential bar fills. Every Coromon comes with a set level of “Potential”, of which there are three: Standard, Potent and Perfect. The way the Coromon themselves evolve is interesting as well. That and the skill system, which lets your Coromon use every move he’s ever learnt, will make for interesting endeavours later in the adventure. This spin is enough to make fights familiar yet different. It depletes slowly with each move, and in some turns, you’ll have to choose between spending a turn resting in order to have the stamina for a better move or risk going for a weaker one. Here, your Coromon has a set number of SP (stamina points) that grows bigger as the creature levels up. Is here where, oddly enough, Coromon shares more with TemTem than with Pokémon itself, as it seems that the two indie games have chosen to offer a stamina system in order to make fights more interesting. When you aren’t exploring, though, odds are you’re fighting. It also presents a good incentive to talk with every NPC in order to see what they have to offer. This instantly leads to a very open approach when it comes to exploration, even if confined within a set area. The game’s plot move’s forward through quests, which of there are secondary ones. Is here where one of Coromon’s best aspects appears. Having picked and starter, the adventure truly begins. This is something that Pokémon fans have been asking for since forever, and it’s a very welcome addition.

Without having to commit to any kind of self-imposed ruleset. These will impact the game significantly and make Nuzlocke runs, for example, completely viable within the game boundaries. And speaking of playstyle, the game allows you to choose between four difficulty modes: Easy, Normal, Hard and Insane. This is an interesting choice and will lead to different playthroughs in the future. The game asks you questions in order to determine your personality and try to offer a Coromon that suits to your playstyle. Once you arrive, you don’t get to pick your Coromon from a set trio. The journey of our character starts by him moving to the Lux Solis academy. Being a Coromon trainer is something that you have to work towards in order to achieve. Is within these first minutes where we can start to see some refreshing new takes on the formula. The game starts as you’d expect, you wake up in your room, talk to your mom, and then proceed to choose a starter.
